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AI Insights · Timothy · October 2025

Top 5 Slime Games on iOS in Belgium: Q3 2025 Performance

Explore the performance trends of the top 5 slime games on iOS in Belgium during Q3 2025, with insights on downloads, revenue, and active users.

Top 5 Slime Games on iOS in Belgium: Q3 2025 Performance

In the third quarter of 2025, the slime game category on iOS in Belgium showcased intriguing trends. Here’s a closer look at the performance of the top five apps, with data sourced from Sensor Tower.

PlaySlime:Slime Simulator Game experienced a fluctuating revenue pattern, peaking at around $196 in late August before declining to $130 by the end of September. Downloads decreased steadily over the quarter, starting from 126 and ending at 32. Active users showed a slight decline from 2.4K to 2.1K.

My Talking Slimy: Slime Cat 3D had a dynamic revenue performance, with a high of $62 in late July and a resurgence to $58 by the end of September. Downloads fluctuated, with a noticeable drop to a low of 2 in early September before recovering to 32. Active users remained relatively stable around 180.

Rogue Slime saw an initial increase in revenue, reaching $40 in late July, but experienced a subsequent decline. Downloads were highest at 94 in mid-July but dwindled to single digits by September.

Super Slime Simulator had minimal revenue activity, with a brief spike to $33 at the start of September. Downloads were inconsistent, with a peak of 68 in mid-July. Active users decreased from 199 in July to 71 at the quarter’s end.

Lastly, I, Slime entered the scene later in the quarter, showing revenue of $100 in late September with downloads peaking at 97 before dropping off.

For more detailed insights into these trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025