AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in Belgium: Q3 2025 Performance
Explore the performance trends of the top 5 slime games on iOS in Belgium during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the slime game category on iOS in Belgium showcased intriguing trends. Here’s a closer look at the performance of the top five apps, with data sourced from Sensor Tower.
PlaySlime:Slime Simulator Game experienced a fluctuating revenue pattern, peaking at around $196 in late August before declining to $130 by the end of September. Downloads decreased steadily over the quarter, starting from 126 and ending at 32. Active users showed a slight decline from 2.4K to 2.1K.
My Talking Slimy: Slime Cat 3D had a dynamic revenue performance, with a high of $62 in late July and a resurgence to $58 by the end of September. Downloads fluctuated, with a noticeable drop to a low of 2 in early September before recovering to 32. Active users remained relatively stable around 180.
Rogue Slime saw an initial increase in revenue, reaching $40 in late July, but experienced a subsequent decline. Downloads were highest at 94 in mid-July but dwindled to single digits by September.
Super Slime Simulator had minimal revenue activity, with a brief spike to $33 at the start of September. Downloads were inconsistent, with a peak of 68 in mid-July. Active users decreased from 199 in July to 71 at the quarter’s end.
Lastly, I, Slime entered the scene later in the quarter, showing revenue of $100 in late September with downloads peaking at 97 before dropping off.
For more detailed insights into these trends, visit Sensor Tower’s platform.